1) you put it in asset folder rather than drawable folders? 2) what resolution of images do you need in your case?
--Harry On Jul 4, 9:54 pm, marq <[email protected]> wrote: > Hi guys, > I'm developing a simple game by using Cocos2d game engine, > I need to run this game for all screen sizes. For this purpose i used > three different resolution images, like 240X320, 320X480, 480X800. > And I created three different folders in assets, I'm adding all the > images in asset folder with respect to these three different folder. > So my problem is, when I access images for 320X533 screen resolution > I'm getting images from 320X480 those images is not suitable for that > screen. I could not get solution in any website, so please anyone help > out from this issue. > > Thanks in advance -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

