Hi!

I'm currently working on an Android port of an iOS game for the studio
I'm am working at. I am trying to incorporate the in-game vibration
function we have inside the original project and I am kind of running
into a wall with that right now. In our main menu screen we have an
option for the user to turn on and off the vibration as he pleases. If
the device cannot support that feature, we simply put an "unavailable"
tag right next to it instead of the selection button. We want the
application's minSdkVersion to be 4. Searching around the google group
and Stack Overflow, I have found that prior to Honeycomb all devices
should be equipped with this feature. On the other hand, for devices
with API Level 11 and up I need to verify that the device the
application is currently running on actually has a vibrator. I began
writing this little code snippet:

    public boolean CanVibrate()
    {
        int mCurrentApiVersion = android.os.Build.VERSION.SDK_INT;

        if (mCurrentApiVersion >= 11 /
*android.os.Build.VERSION_CODES.HONEYCOMB*/)
        {
                return mVibrator.hasVibrator();
        }
        else
        {
                return true;
        }
    }

Since the hasVibrator() function didn't exist before HoneyComb, I fear
the game will crash at runtime or will not boot at all on older
versions... I have no idea how this verification can be made and work
on all those very different devices. Any clue how this could be
solved?

Thanks in advance!

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