Hello,
I'm trying to remove the texture in the GLES20TriangleRenderer google
code.
http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/graphics/GLES20TriangleRenderer.html
I remove the texture pos in the mTriangleVerticesData
I remove all parts dealing with texture.
I change the TRIANGLE_VERTICES_DATA_STRIDE_BYTES to  3 *
FLOAT_SIZE_BYTES;
instead of 5 (because there are not the 2 textures floats in the
mTriangleVerticesData)
I just select a red color for the triangle by changing the frag
shader :  " gl_FragColor = vec4(1,0,0,1);\n"
But when I run the application I just see the blue background.
Does someone know why?
Or does someone know a good sample or tutorial of GLES20 without
dealing with textures?
Thank you !
Mickael

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to