Hello, I'm trying to remove the texture in the GLES20TriangleRenderer google code. http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/graphics/GLES20TriangleRenderer.html I remove the texture pos in the mTriangleVerticesData I remove all parts dealing with texture. I change the TRIANGLE_VERTICES_DATA_STRIDE_BYTES to 3 * FLOAT_SIZE_BYTES; instead of 5 (because there are not the 2 textures floats in the mTriangleVerticesData) I just select a red color for the triangle by changing the frag shader : " gl_FragColor = vec4(1,0,0,1);\n" But when I run the application I just see the blue background. Does someone know why? Or does someone know a good sample or tutorial of GLES20 without dealing with textures? Thank you ! Mickael
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