I'm having an issue with drawing on my surface view. At one point I was just replacing images with new ones in a grid, but the images didn't all draw at the same time. I think that that may have had something to do with modifying the array that it was using to determine what to draw but I couldn't get it resolved even when pausing the drawing. Now I have images that drop down and new ones fall in (think slot machine reels) but the images will occasionally flicker with what the new image is going to be before the old images fall out.
Basically I guess I'm asking what is a good way to either pause the onDraw command while I can edit my arrays and get them all in place or what is a good way to sync my array modifications to not take place during an onDraw cycle? Or is onDraw just bad at drawing images simultaneously and I should be using OpenGL or something? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en