I'm having an issue with drawing on my surface view. At one point I
was just replacing images with new ones in a grid, but the images
didn't all draw at the same time. I think that that may have had
something to do with modifying the array that it was using to
determine what to draw but I couldn't get it resolved even when
pausing the drawing. Now I have images that drop down and new ones
fall in (think slot machine reels) but the images will occasionally
flicker with what the new image is going to be before the old images
fall out.

Basically I guess I'm asking what is a good way to either pause the
onDraw command while I can edit my arrays and get them all in place or
what is a good way to sync my array modifications to not take place
during an onDraw cycle? Or is onDraw just bad at drawing images
simultaneously and I should be using OpenGL or something?

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