Hm sounds like a refresh rate issue, with Surface view you probably can't sync to vertical refresh, so you get "tearing", where you see halfway animations for a second as the video buffer changes over to the next frame.
-niko On Aug 5, 1:56 pm, Jeffrey <jeffisagen...@gmail.com> wrote: > I'm having an issue with drawing on my surface view. At one point I > was just replacing images with new ones in a grid, but the images > didn't all draw at the same time. I think that that may have had > something to do with modifying the array that it was using to > determine what to draw but I couldn't get it resolved even when > pausing the drawing. Now I have images that drop down and new ones > fall in (think slot machine reels) but the images will occasionally > flicker with what the new image is going to be before the old images > fall out. > > Basically I guess I'm asking what is a good way to either pause the > onDraw command while I can edit my arrays and get them all in place or > what is a good way to sync my array modifications to not take place > during an onDraw cycle? Or is onDraw just bad at drawing images > simultaneously and I should be using OpenGL or something? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en