On Tue, Aug 16, 2011 at 6:50 PM, Ryan Routon <ryanrou...@gmail.com> wrote:
> Hey Guys,
>
> 1.  Quick question.  Our company is exploring different ways to
> implement DLC and I see that there are basically two ways, using the
> in app purchase model with our own server pushing the "content" as is
> described here:
>
> http://developer.android.com/guide/market/billing/billing_overview.html
>
> 2.  Or having the DLC offered as a separate app sold in the
> marketplace that we then use from our main app.
>
> My question is this,  if we pick the second option can we use the
> <uses-library> filter to prevent the user from seeing the add-ons
> until they have the "main app" which would be the shared library we
> use to filter against?  Are there any examples out there of others
> implementing DLC in their apps?
>
> thanks for any insight you might be able to offer,
> Ryan
>

Ryan,

If I understand correctly, you're implementing a main app which is a
framework for driving the other apps in your games.  So your main app
is the game engine (or at least, something in that spirit), and the
other apps are the things that use the engine, is this correct?

If this is true and you went wit the second option -- that level of
process separation, at least -- how do you intend for your game apps
to hook up to your main app?  aidl?

Kris

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