On Wed, Aug 17, 2011 at 2:12 PM, Ryan Routon <[email protected]> wrote:
> Thank you Mark, that is what I was worried about...
>
> Does anyone know of any way to hide the downloadable content apps until the
> main app is installed?  Some form of app dependency is what we were hoping
> for, but it looks like there might be no way of actually implementing this
> using filters.  We are worried that the user will try to get the
> downloadable content before they have the Engine app adding to confusion
> down the line.  Any ideas?
>
> Kristopher, I found this other thread:
>
> http://groups.google.com/group/android-developers/browse_thread/thread/1b78381b76bec33a/3b004c7ed2c2577a?lnk=gst&q=dlc#3b004c7ed2c2577a
>
> where Dianne Hackborn said to "Just look for the other package by name with
> the package manager.  Ensure
> its cert is the one you expect to it can't be spoofed.  If you want it to
> cary data about what features you are enabling or whatever, you can use
> <meta-data> tags under the application to supply whatever you want. "

Nice, but, that doesn't really tell me what I wanted : ).. I guess my
question was more, if you have two separate apps, what is the
communication between them going to be like?  If you write your engine
code in a separate app, and have the games instrument the engine via
rpc, don't you feel like that's going to be quite a bit of overhead?
(Then again, the binder does seem to have fairly good perf, so maybe
this isn't an issue.)

Kris

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