No-one experienced this or have any ideas?

On Aug 18, 8:54 pm, calderwa <[email protected]> wrote:
> Yeah, no problem:
>
> [ro.build.fingerprint]: [samsung/GT-I9000/GT-I9000:2.3.3/GINGERBREAD/
> XXJVK:user/release-keys]
>
> I use purely Java, and a standard GLSurfaceView. The exact same
> behaviour is seen with the nVidia test programs, which use Java merely
> to invoke standard OpenGL ES 2.0 code in a C++ library.
>
> Cheers,
> Alan
>
> On Aug 17, 10:05 am, "Dan Raaka" <[email protected]> wrote:
>
>
>
>
>
>
>
> > Can you tell me the fingerprint of the device you are seeing this behavior ?
> > $ adb shell getprop | grep fingerprint
>
> > -Dan
>
> > -----Original Message-----
> > From: [email protected]
>
> > [mailto:[email protected]] On Behalf Of calderwa
> > Sent: Tuesday, August 16, 2011 3:30 PM
> > To: Android Developers
> > Subject: [android-developers]BizarreOpenGL performance on Samsung Galaxy.
>
> > HI. I have been writing some OpenGL ES 2.0 code, running on both my Galaxy S
> > and Asus transformer. The Galaxy exhibits a truly weird behaviour. When the
> > phone is connected to the PC via USB, or if it is connceted wirelessly using
> > the nVidia SGXPerfServer I get smooth 32 fps performance. If the phone is
> > disconnected it is extremely jerky and approximately half this rate. There
> > appears to be no appreciable garbage collection that might explain the
> > effect. It appears not to be a configuration issue, as the behaviour
> > switched between good and bad when the app is running, simply by plugging in
> > and out the USB cable.
> > The Asus transformer just runs the same irrespective of connection status.
> > Any ideas? I have searched long and hard on the web. I have found multiple
> > reports of poor openGL performance on Galaxy, but none related to connection
> > status.
> > All help gratefully received.
>
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