Hi.

I've been experimenting with using startAnimation (TranslateAnimation)
on several Views in my app. What I've been noticing is that for every
frame that Android interpolates, it sends an onDraw callback to every
View on the screen for a full redraw, even if they are not affected.
If I ignore the redraw on the presumably unaffected Views, they get
cleared out, so I have no choice but to redraw. When I have about
20-30 Views on the screen, everything grinds down to very slow 1-2 fps
animations because of all the redrawing. I never manually call
Invalidate().

Is this normal? Am I doing something incorrectly? What alternatives do
I have?

Thank you!

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