In your original post did you actually mean 10 (ten) GLSurfaceViews in
one activity?

On Aug 25, 10:05 am, MobileVisuals <[email protected]> wrote:
> I debugged this on Logcat and got the following messages, when it
> switched from GLSurfaceView to SurfaceView, but freezed:
>
> handle 0x494900 still locked (state=40000001)
> WARN/WindowManager(53): No window to dispatch pointer action 1
> WARN/InputManagerService(53): Window already focused, ignoring focus
> gain of: com.android.internal.view.IInputMethodClient$Stub
> $Proxy@43d3c260
>
> Does anyone know how I can avoid this?
>
> On Aug 24, 9:54 pm, MobileVisuals <[email protected]> wrote:
>
>
>
>
>
>
>
> > My app switches between a SurfaceView and 10 GLSurfaceViews. It can
> > swith to the GLSurfaceViews without problem, but sometimes the
> > displayed GLSurfaceView freezes when I try to switch back to the
> > SurfaceView,
> > I assume this is a threading issue.
>
> > I used suspend() and resume() to control the  SurfaceView before, but
> > then I read this can result in deadlocks. So I changed it to
> > yield(),but the problem remained. I use onResume() and onPause to
> > control the GLSurfaceViews. I can't find any yield method that I can
> > use for the GLSurfaceView thread. Is there a better way to control the
> > GLSurfaceView? Can onResume() and onPause result in deadlocks?

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