We're seeing a lot more devices coming onto the scene with two or more CPUs, and the SoundPool is broken on those devices. There is some kind of race condition that's causing a busy hang from time to time when playing sounds. The only workaround is to turn off the sound on such devices or avoid using the SoundPool.

I'd say only 3 in 5 of the games in the market work on the SGS2, and maybe 1 in 5 works on the SGT10.1...with the sound turned on.

Not having a reliable API for these popular devices makes developing for them a nightmare.

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