We're seeing a lot more devices coming onto the scene with two or more
CPUs, and the SoundPool is broken on those devices. There is some kind
of race condition that's causing a busy hang from time to time when
playing sounds. The only workaround is to turn off the sound on such
devices or avoid using the SoundPool.
I'd say only 3 in 5 of the games in the market work on the SGS2, and
maybe 1 in 5 works on the SGT10.1...with the sound turned on.
Not having a reliable API for these popular devices makes developing for
them a nightmare.
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