Um, why are you asking me?  I don't work on media.

On Sat, Sep 3, 2011 at 3:42 PM, Christopher Van Kirk <
christopher.vank...@gmail.com> wrote:

> We're seeing a lot more devices coming onto the scene with two or more
> CPUs, and the SoundPool is broken on those devices. There is some kind of
> race condition that's causing a busy hang from time to time when playing
> sounds. The only workaround is to turn off the sound on such devices or
> avoid using the SoundPool.
>
> I'd say only 3 in 5 of the games in the market work on the SGS2, and maybe
> 1 in 5 works on the SGT10.1...with the sound turned on.
>
> Not having a reliable API for these popular devices makes developing for
> them a nightmare.
>
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-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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