the simple way is to use a relativelayout as a base, add the glsurfaceview, and the regular canvas surfaceview on top of that. the only thing is that opengl uses a different coordinate system than the canvas, so you'll have to adjust your math accordingly.
On Mon, Sep 5, 2011 at 11:35 PM, Indicator Veritatis <[email protected]> wrote: > If that were a good thing to do, then why do you think the online > Javadocs for Android recommend using GLSurfaceView or SurfaceView? > > It really is much simpler if you do not try to mix the APIs. The two > classes above help you keep track of a lot of OpenGL details, so you > should use them; but if you then mix them with the > android.graphics.Canvas API, then how will the two APIs keep track of > what the other does to the Canvas? > > Somewhere I think the Javadocs specifically warn against trying this, > but I can't remember where it is now. > > On Sep 5, 7:19 pm, Dancing Fingers <[email protected]> wrote: >> Does any one know if you can map a View canvas onto an OpenGL surface >> in Android? >> >> Just curious. >> >> Chris > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- ~ Jeremiah:9:23-24 Android 2D MMORPG: http://solrpg.com/, http://www.youtube.com/user/revoltingx -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

