If that were a good thing to do, then why do you think the online Javadocs for Android recommend using GLSurfaceView or SurfaceView?
It really is much simpler if you do not try to mix the APIs. The two classes above help you keep track of a lot of OpenGL details, so you should use them; but if you then mix them with the android.graphics.Canvas API, then how will the two APIs keep track of what the other does to the Canvas? Somewhere I think the Javadocs specifically warn against trying this, but I can't remember where it is now. On Sep 5, 7:19 pm, Dancing Fingers <[email protected]> wrote: > Does any one know if you can map a View canvas onto an OpenGL surface > in Android? > > Just curious. > > Chris -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

