If that were a good thing to do, then why do you think the online
Javadocs for Android recommend using GLSurfaceView or SurfaceView?

It really is much simpler if you do not try to mix the APIs. The two
classes above help you keep track of a lot of OpenGL details, so you
should use them; but if you then mix them with the
android.graphics.Canvas API, then how will the two APIs keep track of
what the other does to the Canvas?

Somewhere I think the Javadocs specifically warn against trying this,
but I can't remember where it is now.

On Sep 5, 7:19 pm, Dancing Fingers <[email protected]> wrote:
> Does any one know if you can map a View canvas onto an OpenGL surface
> in Android?
>
> Just curious.
>
> Chris

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