Depending on the specs, and if it doesn't need to be realtime you can just use http and serialize your data with xml or json.
Ultimately, these are skills any good developer should have and as such you should try really hard to build it yourself and come back when you have any relevant android questions. On Tue, Sep 6, 2011 at 6:39 PM, Kristopher Micinski <[email protected]> wrote: > On Tue, Sep 6, 2011 at 9:33 PM, Jim Graham <[email protected]> wrote: >> On Tue, Sep 06, 2011 at 08:43:00PM -0400, Kristopher Micinski wrote: >>> You mean that you can't do it using socket programming because you >>> don't know the IP? That's true, I spose... >> >> I think what he was saying is that he doesn't understand how to use >> socket programming. My response to that is, simply, LEARN. Unless >> you're getting down to layer one or two, it's not that difficult. >> And even I know that java (and no doubt Android) has library code to >> handle the lower layers.... A simple data exchange between two >> clients is all it would take. Something like: >> > > ..., ah... > > Google "beej." > > Kris... > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- ~ Jeremiah:9:23-24 Android 2D MMORPG: http://solrpg.com/, http://www.youtube.com/user/revoltingx -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

