When you drag, ACTION_MOVE actions are called over a specific interval depending on the device (~20ms)... its possible that these are the gaps you are seeing on the emulator.
On Sep 8, 7:47 am, Anoop Singh <[email protected]> wrote: > I am working on a drawing application. When I touch on screen > primitive is drawing properly but when I am dragging on emulator > screen only few times onTouch event is called. > // mPaint is a Paint object. > @Override > public boolean onTouchEvent(MotionEvent event) { > float x = event.getX(); > float y = event.getY(); > > switch (event.getAction()) { > case MotionEvent.ACTION_DOWN: > mCanvas.drawBitmap(primitive, x, y, mPaint); > touch_start(x, y); > invalidate(); > break; > case MotionEvent.ACTION_MOVE: > mCanvas.drawBitmap(primitive, x, y, > mPaint); > invalidate(); > break; > case MotionEvent.ACTION_UP: > mCanvas.drawBitmap(primitive, x, y, mPaint); > invalidate(); > break; > } > return true; > } -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

