Use OpenGL instead and you can tell it to stretch to fill On Sep 19, 8:11 am, Devon Smith <[email protected]> wrote: > I have used SurfaceView in my game. Right Now, I have created layout > considering one device (320 x 480). The game layout looks nice and all > functions are working properly. But when I see the same game in > another device with different dimension (screen size), the layout does > not seem to be proper. > > So is there any property, method, formula or helping Tutorial by which > I can create game design/layout through canvas which looks same in all > screen size devices.
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