Look at the scaling methods of the Canvas you draw into.

On Sep 19, 2:11 pm, Devon Smith <[email protected]> wrote:
> I have used SurfaceView in my game. Right Now, I have created layout
> considering one device (320 x 480). The game layout looks nice and all
> functions are working properly. But when I see the same game in
> another device with different dimension (screen size), the layout does
> not seem to be proper.
>
> So is there any property, method, formula or helping Tutorial by which
> I can create game design/layout through canvas which looks same in all
> screen size devices.

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