I changed it to float. Same Error. I changed it to static. Slightly different error:
The code for the static initializer is exceeding the 65535 bytes limit On Oct 3, 8:48 am, Kristopher Micinski <[email protected]> wrote: > If you go down to float you get half the size, ~16kb vs ~8kb? > > Kris > > > > > > > > On Mon, Oct 3, 2011 at 9:44 AM, Oli <[email protected]> wrote: > > OK, I don't know the source of that error off the top of my head, but > > a hunch would suggest you should consider whether you need that level > > of precision in your co-ordinates! > > > On Oct 3, 12:37 pm, bob <[email protected]> wrote: > >> So, I had a great idea. Why don't I stick my 3d model in as an array? > > >> Here's the result: > > >>https://sites.google.com/site/coolfonne/Spaceship.java > > >> Now, I get this error: > > >> The code of constructor Spaceship() is exceeding the 65535 bytes limit > > >> Is there any easy way around this? > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to [email protected] > > To unsubscribe from this group, send email to > > [email protected] > > For more options, visit this group at > >http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

