The default Galaxy doesn't use Point sprites with size attenuation. It looks like it is just using plain points with spinning textures in the background. It looks like all the points have the same size.
Galactic Core doesn't use Point sprites either. It looks like it is just using spinning textures. I can't find Galaxy Live Wallpaper on the market. I removed all HTC devices from the compatibility list for my Morphing galaxy live wallpaper, because the HTC users complained that it didn't look like it should. Here are some screenshots, which shows how it looks like: http://www.mobile-visuals.com/mgw.php On Sep 28, 9:54 am, Dusk Jockeys Android Apps <[email protected]> wrote: > What is the Morphing Galaxy Live Wallpaper? I cant see that on the > Market. > > The default Galaxy, Galactic Core and Galaxy Live Wallpaper all work > perfectly well on my HTC Desire HD, with no blurring, so they are > probably not doing things the same way as you are. > > On Sep 28, 2:36šam, MobileVisuals <[email protected]> wrote: > > > Yes, that is exactly what I am doing. I am using point sprites with > > size attenuation for my space animations, like the Morphing Galaxy > > live wallpaper. > > But what is the use of point sprites if the size attenuation do not > > work? > > > The size attenuation is not supported on devices from HTC and LG. This > > is what I mean with size attenuation: > > >http://www.opengl.org/sdk/docs/man/xhtml/glPointSize.xml > > > All the point sprites get the same size if the size attenuation do not > > work, which results in a blurry mess. > > > It looks like it should on most Android devices, but not those from > > HTC and LG. > > > On Sep 27, 7:11špm, Nightwolf <[email protected]> wrote: > > > > Point sprites can be used to display stars in space. > > > > On 27 ÓÅÎ, 11:26, MobileVisuals <[email protected]> wrote: > > > > > I need Point attenuation to produce space animations with shining > > > > particles, which look like stars. How can I achieve that effect > > > > without using Point attenuation? > > > > Do you mean that I should make small rectangular polygons with > > > > transparent textures instead? I have tried that before on M3G and it > > > > didn't look as good as Point attenuation. > > > > > Anti-Aliasing is a method of fooling the eye that a jagged edge is > > > > really smooth.Will that really be enough to get the same effect as > > > > Point attenuation? Could you please be more specific in which OpenGL > > > > technique I should use to make it work on HTC and LG? > > > > > Isn't Point attenuation a part of the Android OpenGL standard? > > > > Shouldn't HTC and LG support it in that case? > > > > > On Sep 27, 3:34šam, Indicator Veritatis <[email protected]> wrote: > > > > > > Short answer: no. Longer: why do you need point attenuation? There are > > > > > other ways to do anti-aliasing, and some really cool graphics have > > > > > been done for Android phones using that instead of point attenuation. > > > > > > On Sep 26, 6:26šam, MobileVisuals <[email protected]> wrote: > > > > > > > I have found that everything implemented with Point attenuation will > > > > > > look like a blurry mess on devices from HTC and šLG. This happens on > > > > > > even the newest devices from HTC, like HTC Desire HD. Why is it like > > > > > > this? Haven't they implemented Android in the right way? > > > > > > > Point attenuation works like it should on most Android devices, like > > > > > > those from Samsung. I have implemented Point attenuation according > > > > > > to > > > > > > the Android specification in two of my company's apps.I have worked > > > > > > with Point attenuation on Symbian and C++ before, so I am quite sure > > > > > > that I have implemented it the right way. It is about the same code > > > > > > implementation in all OpenGL. > > > > > > > Shouldn't all new Android devices support Point attenuation? It > > > > > > works > > > > > > on IPhone, so I think Point attenuation should work on all new > > > > > > Android > > > > > > devices too.- Hide quoted text - > > > - Show quoted text - -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

