Thanks a lot for the info! The problem is that the positions for the
stars change for each new frame. This happens because the positions
are morphed.Wouldn't it be very slow to sort all the positions
according to their z-value for every frame? Wouldn't I have to make
one drawElements call for each quad if I sorted them? I assume that
would be a lot slower than one drawElements call for all of the quads,
as it is now.

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