Thanks a lot for the info! The problem is that the positions for the stars change for each new frame. This happens because the positions are morphed.Wouldn't it be very slow to sort all the positions according to their z-value for every frame? Wouldn't I have to make one drawElements call for each quad if I sorted them? I assume that would be a lot slower than one drawElements call for all of the quads, as it is now.
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