Makes sense. So something like:

canvas.save
canvas.scale
// do drawing...
canvas.restore

?

Or is there some other way to increase the canvas bounds that I should
be using?

Thanks,

Stephen

On Oct 11, 6:15 am, TreKing <treking...@gmail.com> wrote:
> On Mon, Oct 10, 2011 at 11:13 PM, stephen <stephen.trai...@gmail.com> wrote:
> > How do you set the bounds of the custom imagery so that calls
> > to drawCompass set the required bounds on the canvas object?
>
> You could try saving the current state of the Canvas, doing your drawing,
> then restoring it.
>
> --------------------------------------------------------------------------- 
> ----------------------
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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