OK - so the answer isn't canvas.scale (that scales up the bitmaps). How can the canvas be manipulated to increase its size (i.e. provide more room to draw my images)?
Thanks, Stephen On Oct 11, 9:23 am, stephen <stephen.trai...@gmail.com> wrote: > Makes sense. So something like: > > canvas.save > canvas.scale > // do drawing... > canvas.restore > > ? > > Or is there some other way to increase the canvas bounds that I should > be using? > > Thanks, > > Stephen > > On Oct 11, 6:15 am, TreKing <treking...@gmail.com> wrote: > > > > > > > > > On Mon, Oct 10, 2011 at 11:13 PM, stephen <stephen.trai...@gmail.com> wrote: > > > How do you set the bounds of the custom imagery so that calls > > > to drawCompass set the required bounds on the canvas object? > > > You could try saving the current state of the Canvas, doing your drawing, > > then restoring it. > > > --------------------------------------------------------------------------- > > ---------------------- > > TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago > > transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en