OK - so the answer isn't canvas.scale (that scales up the bitmaps).
How can the canvas be manipulated to increase its size (i.e. provide
more room to draw my images)?

Thanks,

Stephen

On Oct 11, 9:23 am, stephen <stephen.trai...@gmail.com> wrote:
> Makes sense. So something like:
>
> canvas.save
> canvas.scale
> // do drawing...
> canvas.restore
>
> ?
>
> Or is there some other way to increase the canvas bounds that I should
> be using?
>
> Thanks,
>
> Stephen
>
> On Oct 11, 6:15 am, TreKing <treking...@gmail.com> wrote:
>
>
>
>
>
>
>
> > On Mon, Oct 10, 2011 at 11:13 PM, stephen <stephen.trai...@gmail.com> wrote:
> > > How do you set the bounds of the custom imagery so that calls
> > > to drawCompass set the required bounds on the canvas object?
>
> > You could try saving the current state of the Canvas, doing your drawing,
> > then restoring it.
>
> > --------------------------------------------------------------------------- 
> > ----------------------
> > TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> > transit tracking app for Android-powered devices

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