Another thought is that there is the potential to build a flash
application outside the Android platform and then import that flash
application and run it.  I still haven't gotten the grasp around when
to use external graphical options such as OpenGL and when to use
Flash applications. Are these typically here for when people are
accustomed to using a particular language or need specific features?
If I were a Flash or OpenGL developer it would sound as though these
would be appealing, but at the moment they do not sound that
appealing.

On Nov 4, 3:02 pm, DismalSeas <jeremiah.sna...@gmail.com> wrote:
>   Not new to the Android community, but new to designing games and
> anything related to it.  I want to develop a sliding window that the
> user can slide over letters in a word.  Then retrieve the letters
> within the slider for use in a word game that I would like to design.
>
>   Perhaps someone could provide an idea of an existing UI element that
> could be used to achieve this effect, or if something like this would
> point towards doing OpenGL programming (which I am not familiar
> with).  Essentially this will be the most complicated portion of this
> game piece and I thought perhaps there were some experienced
> individuals who's virtual light would go off in their head right now
> about an approach for this task.
>
>   Thanks in advance for any past experience and input.

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