When I use a 1024x1024 texture atlas, my framerate is miserable (less
than 10fps rendering a few simple sprites). If I use a 512x512 texture
atlas instead, my framerate is normal. I am testing on a G1. Has
anyone had similar experiences? I thought a G1 should be able to
handle 1024x1024. Is there something else that I could be doing wrong?

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