Thanks for your valuable input,Nick.. :).I'll surely give a try and
let you people
know,if this worked for me or not.Thanks once again.

-Rajeev

On Nov 14, 5:36 pm, Nickw <[email protected]> wrote:
> On Nov 14, 7:59 am, Rajeev Ranganathan <[email protected]> wrote:
>
> > Hey..:)..thanks for the quick response.Yes,i do agree with you.
> > I am undergoing hard time  achieving that.But,as all of us know,
> > Applications like Skype and g talk have already implemented it.
> > So,if anyone of us,have got any clue on how they might have done it,
> > I will be really great full.
>
> > On Nov 13, 9:18 pm, Streets Of Boston <[email protected]> wrote:
>
> I (and others, e.g. look athttp://nhenze.net/?p=172) have managed to
> get this to work with an OpenGL surface view layered on top of a
> camera feed surface view. It works (on my test system) if (counter-
> intuitively) the OpenGL view is added *before* the camera feed.
> However, two or three times on this newsgroup, Google employees have
> stated that it isn't guaranteed to work.
>
> Nick

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