Thanks for your valuable input,Nick.. :).I'll surely give a try and let you people know,if this worked for me or not.Thanks once again.
-Rajeev On Nov 14, 5:36 pm, Nickw <[email protected]> wrote: > On Nov 14, 7:59 am, Rajeev Ranganathan <[email protected]> wrote: > > > Hey..:)..thanks for the quick response.Yes,i do agree with you. > > I am undergoing hard time achieving that.But,as all of us know, > > Applications like Skype and g talk have already implemented it. > > So,if anyone of us,have got any clue on how they might have done it, > > I will be really great full. > > > On Nov 13, 9:18 pm, Streets Of Boston <[email protected]> wrote: > > I (and others, e.g. look athttp://nhenze.net/?p=172) have managed to > get this to work with an OpenGL surface view layered on top of a > camera feed surface view. It works (on my test system) if (counter- > intuitively) the OpenGL view is added *before* the camera feed. > However, two or three times on this newsgroup, Google employees have > stated that it isn't guaranteed to work. > > Nick -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

