On Mon, Nov 14, 2011 at 4:36 AM, Nickw <[email protected]> wrote:
> I (and others, e.g. look at http://nhenze.net/?p=172) have managed to > get this to work with an OpenGL surface view layered on top of a > camera feed surface view. It works (on my test system) if (counter- > intuitively) the OpenGL view is added *before* the camera feed. > However, two or three times on this newsgroup, Google employees have > stated that it isn't guaranteed to work. > This is not guaranteed to work. :) It is completely undefined what Z order you will end up with surface views that are of the same type. There is nothing in the code trying to control what order they appear in; the result you get is entirely based on arbitrary luck. The only control you have over z ordering are these: http://developer.android.com/reference/android/view/SurfaceView.html#setZOrderMediaOverlay(boolean) -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

