I have some code that creates a SurfaceView (for use with EGL+OpenGL ES) 
when I get an onResume event. Given the displayDestroyed callback is fired 
off after an onPause, I figure I need to completely re-create the 
SurfaceView as well as setting up the EGL and OpenGL ES state. But when the 
application is resumed, the displayCreated callback isn't fired after 
creating the new SurfaceView (the code is identical for all of the 
SurfaceView instances).

What exactly can cause this? And am I doing it right at all?

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