So I've managed to fix that particular problem. I'm not sure exactly
what fixed it, but I assume it was a result of a couple different
problems. I needed to set the manifest to only ever launch one
instance at a time (I was seeing more than one activity object be
created which messed things up). And I can't remember the second issue
at the moment for some reason. I fixed up a lot of different issues
trying to figure things out. It's not locking up anymore or waiting
for an event that never comes, but on a resume, its not rendering
anything any more. I am completely re-creating the SurfaceView and the
GL ES context, and surface, with the same code that creates it the
first time. things should be identical, but all I get is a black
screen (instead of the white that I'm clearing it to). I'm getting
input just fine, the rendering thread isn't locked up or anything, but
nothing will draw once the app is restarted.

Anyone have any idea what would cause this?

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