So I've managed to fix that particular problem. I'm not sure exactly what fixed it, but I assume it was a result of a couple different problems. I needed to set the manifest to only ever launch one instance at a time (I was seeing more than one activity object be created which messed things up). And I can't remember the second issue at the moment for some reason. I fixed up a lot of different issues trying to figure things out. It's not locking up anymore or waiting for an event that never comes, but on a resume, its not rendering anything any more. I am completely re-creating the SurfaceView and the GL ES context, and surface, with the same code that creates it the first time. things should be identical, but all I get is a black screen (instead of the white that I'm clearing it to). I'm getting input just fine, the rendering thread isn't locked up or anything, but nothing will draw once the app is restarted.
Anyone have any idea what would cause this? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

