Hi guys,

I'm developing a touch-controlled game and have noticed that when I
touch the screen and don't lift my finger off it the game's frame rate
drops in *half*.
My touch-related code does nothing but record the touch event, that
is, setting a few members of an object. No locking, no nothing.

I've noticed that a long time ago and wasn't very concerned because
even with this unreasonable frame drop the game plays at > 25 fps and
is still visually pleasing, but it doesn't look as good as when
playing at full fps.
I'm wondering if anyone knows (especially guys who have developed or
are developing similar games) whether there's something I can do to
make this performance problem go away.
The only thing I've figured out so far is to disable the long press on
the surface view (thinking that Android itself is making something
funny if long press is requested) but it didn't make any difference.

Thanks!
Stoyan

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