Hi guys, I'm developing a touch-controlled game and have noticed that when I touch the screen and don't lift my finger off it the game's frame rate drops in *half*. My touch-related code does nothing but record the touch event, that is, setting a few members of an object. No locking, no nothing.
I've noticed that a long time ago and wasn't very concerned because even with this unreasonable frame drop the game plays at > 25 fps and is still visually pleasing, but it doesn't look as good as when playing at full fps. I'm wondering if anyone knows (especially guys who have developed or are developing similar games) whether there's something I can do to make this performance problem go away. The only thing I've figured out so far is to disable the long press on the surface view (thinking that Android itself is making something funny if long press is requested) but it didn't make any difference. Thanks! Stoyan --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

