OK, I measured how many moves per sec the view gets when I hold my
finger as still as possible.
The result is surprising (I expected more and was hoping that's the
reason for the slow down) and is about 70 moves/second.
I still don't get why the view gets 70 moves/sec if I'm not moving my
finger at all :(
Can anyone shed some light on why touching the device's screen and
holding the finger on it will decrease the speed of my app as much as
*twice*?

Thanks!

On Fri, Jan 9, 2009 at 2:40 PM, Stoyan Damov <stoyan.da...@gmail.com> wrote:
> Hi guys,
>
> I'm developing a touch-controlled game and have noticed that when I
> touch the screen and don't lift my finger off it the game's frame rate
> drops in *half*.
> My touch-related code does nothing but record the touch event, that
> is, setting a few members of an object. No locking, no nothing.
>
> I've noticed that a long time ago and wasn't very concerned because
> even with this unreasonable frame drop the game plays at > 25 fps and
> is still visually pleasing, but it doesn't look as good as when
> playing at full fps.
> I'm wondering if anyone knows (especially guys who have developed or
> are developing similar games) whether there's something I can do to
> make this performance problem go away.
> The only thing I've figured out so far is to disable the long press on
> the surface view (thinking that Android itself is making something
> funny if long press is requested) but it didn't make any difference.
>
> Thanks!
> Stoyan
>

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