That is a GL_INVALID_VALUE error. If it's glTexImage2D that is causing
it then maybe you're using a non-power-of-two texture on a devices that
doesn't support it. Make sure you know which function is causing the
error then look it up in the man and see what conditions cause the error.
http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2D.xml
On 23/12/2011 7:19 PM, AndroidYourself wrote:
Im getting this glGetError = 1281
Maybe this is a good hint for anyone to find a solution for this
problem.
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