At first glance: internalformat in glTexImage2D do not match format in glTexSubImage2D. You should either define texture as RGB565 or change data format passed to glTexSubImage2D.
-- Bart Janusz -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

