No code is needed, every code that draw something on a canvas is
slowed down.
just take a look at the wallpaper also...
Wallpaper that runs fine on Galaxy S with gingerbread runs choppy on
Galaxy Nexus (double the horse power).

Take a look at the widget on 4.0.2... The widget selection area of the
phone now runs choppy and laggy.
Also built in app like widget selection are laggy, imagine third party
apps.

On 16 Gen, 15:58, Sparky Rhode <[email protected]> wrote:
> Can you share some source code that reproduces this performance issue?
>
> On Mon, Jan 16, 2012 at 3:53 PM, sblantipodi
>
>
>
>
>
>
>
> <[email protected]> wrote:
> > The most disappointing thing is this problem is that google don't want
> > to admit
> > that they have problem in their implementation, this will probably
> > means that we
> > will not see any fix soon.
>
> > As I repeat the same canvas runs great on feature phones with 180MHz
> > CPU and 1MB of heap,
> > runs great of low end blackberrys and badas phone.
> > Runs great on android only if you don't enable hardware acceleration,
> > once hardware acceleration
> > is enabled it lags also on a 1.2GHz dual core cpu with an SGX540.
>
> > This is clearly a bug, I will open a bug report.
>
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