FWIW:

One of my apps, WiFi Manager has a very simple graphical network view:

https://lh4.ggpht.com/RAtqQLlAi6N-oiLg_B6HIKL3ltk0Flb7y52-GRIHz4F7s5Ob4lg8gRpCQ2z1fbSLmQ

( it's taken on a 2.* phone, but you get the idea ).

I just added some profiling code and tried it on a Sony Tablet S, 10",
1280*800, running 3.2.1, with android:hardwareAccelerated="false" and
="true".

While animating, each frame takes 0-1-2 ms with acceleration on, and
7-10-13 ms with acceleration off.

The view is drawn in a very straightforward way, just some lines and
ellipses text, using Canvas.

I can post numbers for a Galaxy Nexus later if you're curious.

-- Kostya

16 января 2012 г. 22:41 пользователь sblantipodi
<[email protected]> написал:
> Just to add some more data.
> This simple app can render its UI at 60FPS on Galaxy Nexus running
> stock 4.0.2 with HW ACC is OFF.
> https://market.android.com/details?id=MortgageCalculatorPRO.DPsoftware.org&feature=search_result#?t=W251bGwsMSwyLDEsIk1vcnRnYWdlQ2FsY3VsYXRvclBSTy5EUHNvZnR3YXJlLm9yZyJd
>
> Simply enable hardware acceleration and the framerate drops from 10FPS
> to 30FPS.
> As I repeat all the UI is drawn using drawLine() drawRect()
> drawRoundRect() and StaticLayout to draw a correctly wrapped text.
> Simple apps using simple UI runs slow on a 1.2GHz CPU with 1GB of RAM.
>
> Is there any reason to justify this aside from the fact that it must
> be some problem in the hw acceleration implementation?
>
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