SurfaceTexture can be shared between processes indeed. SurfaceTexture also provides the producer with an API that has nothing to do with OpenGL. You can use a SurfaceTexture and draw into it using the 2D Canvas API for instance. Or you can use MediaPlayer to stream video.
On Mon, Jan 16, 2012 at 7:42 PM, Roger.Yi <[email protected]> wrote: > What is the differences between FBO (frame buffer object) and > SurfaceTexture? Seems that they can both support off-sceen OpenGL rendering, > is the differences are SurfaceTexture support shared between different > threads/processes? > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer [email protected] -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

