SurfaceTexture can be shared between processes indeed. SurfaceTexture
also provides the producer with an API that has nothing to do with
OpenGL. You can use a SurfaceTexture and draw into it using the 2D
Canvas API for instance. Or you can use MediaPlayer to stream video.

On Mon, Jan 16, 2012 at 7:42 PM, Roger.Yi <[email protected]> wrote:
> What is the differences between FBO (frame buffer object) and
> SurfaceTexture? Seems that they can both support off-sceen OpenGL rendering,
> is the differences are SurfaceTexture support shared between different
> threads/processes?
>
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-- 
Romain Guy
Android framework engineer
[email protected]

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