On Sat Jan 21, 2012, Christopher Van Kirk wrote:
> Could it be a missing modelview matrix? You're drawing everything at z
> of zero, and not specifying a model matrix. Maybe that means that the
> eye is sitting right where you're drawing. Try scrolling out a bit in
> the model and see if that helps.

Also tried with setting the model view matrix every frame.

> Also, if you're drawing in 2d, why are you enabling depth testing?

Just a random change to see if it'd change anything.

> You might want to turn off face culling until you can see your drawing
> for the first time. Not sure how if it affects line drawing, but might
> help a bit, and not entirely sure why it would be necessary in a 2D
> rendering. Alternatively, swap your near and far values around.

Also played with the face/back culling.

> Apart from that I'm not seeing anything wrong with your code.

It turns out it was glOrthox, I didn't read the documentation clearly, I 
assumed it just wanted an integer, and not a fixed point value. Switched to 
glOrthof and things started working :)

> On 1/22/2012 1:43 AM, Thomas Fjellstrom wrote:
> > On Sat Jan 21, 2012, ScheffsBlend wrote:
> >>> I can't figure out what I'm doing wrong.
> >> 
> >> I think it might have to do with the colors you are using. You clear
> >> the screen with (0,0,0,1) and you draw with Colorado (0,0,0,1).
> >> Things may be working right, but you just can't see them.
> > 
> > onDrawFrame is clearing to 1,1,1,1, and the rect is drawing 0,0,0,1, so
> > it should be ok.
> > 
> >> -clark-


-- 
Thomas Fjellstrom
[email protected]

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