I noticed today that my OpenGL game was crashing when attempting to load an NPOT texture compressed using ETC format into an SGX540 (Galaxy Nexus to be specific). The stacktrace in the log showed that the crash was happening in the SGX driver. When I run the same code by only change the texture to POT, then everything is ok. I have followed all the rules for using NPOT textures, like ensuring that CLAMP repeat mode is used and LINEAR texture sampling is used (i.e. no mipmapping).
Can anyone else confirm this behaviour? Thanks, Mark -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

