I noticed today that my OpenGL game was crashing when attempting to
load an NPOT texture compressed using ETC format into an SGX540
(Galaxy Nexus to be specific). The stacktrace in the log showed that
the crash was happening in the SGX driver. When I run the same code by
only change the texture to POT, then everything is ok. I have followed
all the rules for using NPOT textures, like ensuring that CLAMP repeat
mode is used and LINEAR texture sampling is used (i.e. no mipmapping).

Can anyone else confirm this behaviour?

Thanks,

Mark

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