Interesting!

I'm usually able to load these images without a problem. Maybe 1 in 5
loads fails. Since they are all the same size, I would expect all
calls to fail like this, or none, but that number is definitely not a
coincidence.

Anyway, I'm now using the version of decodeByteArray that takes
options with inSampleSize = 2, and can't get it to crash no matter how
many images I try to process in a row, so the problem is gone for now,
at least.

Thanks for the insight!

On Jan 13, 8:21 am, blindfold <seeingwithso...@gmail.com> wrote:
> Sounds like your have ~300 KB JPEG-compressed images at the standard
> G1 resolution of 2048 * 1536. At 2 bytes per pixel (using RGB_565 or
> ARGB_4444 format) this will in your phone expand into 2048 * 1536 * 2
> = 6291456 bytes uncompressed. That's a sizable chunk of memory.
>
> Regards
>
> On Jan 11, 4:29 pm, nickthecook <nickthec...@gmail.com> wrote:
>
> > I'm still seeing this problem as well. I can boot my phone, start my
> > app, load a single image (~300k) and have this error. I'm loading
> > images with the BitmapFactory.decodeByteArray() method, which calls
> > BitmapFactory.nativeDecodeByteArray().
>
> > What is interesting is that after I added a background thread to my
> > app to load and process images, I had a bug where changing the
> > orientation of the screen caused another thread to be started. As soon
> > as two of my threads were in BitmapFactory.nativeDecodeByteArray() at
> > the same time, this method would attempt to allocate over 6MB of
> > memory, and I would get the error.
>
> > E/dalvikvm-heap( 1204): 6291456-byte external allocation too large for
> > this process.
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