I think you would have to get all the components that want to share audio recording responsibilities to be coordinated using some other mechanism.
Doug On Tuesday, March 20, 2012 2:58:41 AM UTC-7, smichak wrote: > > OK - so sharing is impossible. > > My follow-up is therefore: Is it possible to open the audio input > device in a manner that would make it forefit or yield the resource if > another application requests it? Again - I am asking this in the > context of the OpenSL implementation. I have seen that OpenSL objects > are assigned priorities and can be made preemptable - I wonder if > that's what I'm looking for. > > On Mar 20, 9:46 am, Doug <[email protected]> wrote: > > What do you suppose will happen if 5 processes each ask for audio > recording > > with 5 different combinations of recording frequencies and sample sizes? > > Is Android obliged to resample audio to those requested parameters for > each > > app? What about 10 apps? That's a lot of resampling. > > > > This is the reason why only one app can record audio at a time. > > > > Doug > > > > > > > > > > > > > > > > On Sunday, March 18, 2012 10:14:05 AM UTC-7, smichak wrote: > > > > > Hi, > > > > > I am writing an application that runs as a background service > > > recording and analyzing audio samples. I have noticed that it is > > > impossible to use the SDK's AudioRecord class for accessing the > > > microphone simultaneously by more than one application. I was > > > wondering whether it would be possible to do that using the Native > > > Audio API, i.e. OpenSL ES. Can anyone provide insight on why this may > > > or may not work? > > > > > Micha -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

