Ah, I missed that this is the note.  If this is a Tegra 3 on a 1280x800
screen then there is very little rendering complexity you can have to keep
full-screen drawing going at 60fps.  For example I think getting into a
situation where a large bitmap is scaling will probably kill you.

Keep in mind:

1280x800x32bpp == 4MB per frame buffer
800x480x32bpp == 1.5MB per frame buffer

So you have nearly 2.5x as many pixels to draw.  Drawing is single
threaded, so your multiple cores aren't going to help.  How much faster is
a single core on your Note compared to a single core on your other device?

On Thu, Apr 5, 2012 at 2:03 PM, Mark Murphy <mmur...@commonsware.com> wrote:

> On Thu, Apr 5, 2012 at 4:57 PM, Dianne Hackborn <hack...@android.com>
> wrote:
> > Have you made sure hardware accelerated drawing is enabled?
>
> AFAIK, the Galaxy Note runs 2.3.x at the moment, not 3.0.
>
> --
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-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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