I'm trying to use a GL_LINE_STRIP to draw circles and curves, but I'm
unable to get rid of the jaggies.

I've read quite a bit online about anti-aliasing, but nothing simple
has seemed to work.

Without restating all that I've read, I'm looking for direction on two
things.

1.) What anti-aliasing technique (for simple lines) is guaranteed to
work on all/most older devices that don't have the latest and
greateast GPUs.

2.) How is anti-aliasing (again for simple lines) done on the new
hardware with anti-aliased frame buffers?

Thanks!

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