I'm trying to use a GL_LINE_STRIP to draw circles and curves, but I'm unable to get rid of the jaggies.
I've read quite a bit online about anti-aliasing, but nothing simple has seemed to work. Without restating all that I've read, I'm looking for direction on two things. 1.) What anti-aliasing technique (for simple lines) is guaranteed to work on all/most older devices that don't have the latest and greateast GPUs. 2.) How is anti-aliasing (again for simple lines) done on the new hardware with anti-aliased frame buffers? Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en