Romain, can you please briefly elaborate on the technique of using a slightly more complicated mesh with a texture map?
On Apr 12, 1:05 pm, Romain Guy <romain...@android.com> wrote: > > 1.) What anti-aliasing technique (for simple lines) is guaranteed to > > work on all/most older devices that don't have the latest and > > greateast GPUs. > > You will have to generate a slightly more complicated mesh and use a > texture to simulate anti-aliasing. You can also use a fragment shader. > > > 2.) How is anti-aliasing (again for simple lines) done on the new > > hardware with anti-aliased frame buffers? > > You simply enable MSAA. Note that MSAA is not supported by all GPUs > (Tegra2 and Tegra3 for instance) and that it can be costly (memory > and/or time.) > > -- > Romain Guy > Android framework engineer > romain...@android.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en