I have tried min3d framework (I suppose I can do it with min3d but I
don´t know how) and opengl functions directly as
shown in 
http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview,
and it works fine, but what I
want to do is to show a 3d model in 3ds or obj format (any format that
blender can export), and while I show that object I should
see the camera view.
I think this should be easy and many people is trying to do this, but
there is not a good documentation about
this, and this is rare for Google (they should explain this).

I appreciate any response other than the above.
Thank you


On 18 abr, 17:46, TreKing <[email protected]> wrote:
> On Wed, Apr 18, 2012 at 7:23 AM, santy 
> <[email protected]>wrote:
>
> >  I haven´t found anything that works fine. Please, if someone knows how to
> > do it, please explain it to me (sample code would be perfect)
>
> What have you tried? What doesn't work? You need to be a tad bit more
> specific.http://www.catb.org/~esr/faqs/smart-questions.html
>
> --------------------------------------------------------------------------- 
> ----------------------
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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