On Thu, Apr 19, 2012 at 12:54 PM, santy
<[email protected]>wrote:

> I have tried min3d framework (I suppose I can do it with min3d but I don“t
> know how)
>

You would learn this framework then use its functionality to do what you
need.


> and opengl functions directly as shown in
> http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview,
>  and
> it works fine
>

If that works fine, what is the problem?


> but what I want to do is to show a 3d model in 3ds or obj format (any
> format that blender can export), and while I show that object I should see
> the camera view.
>

OK. That tell everyone what you want to do. It does not tell anyone what
you have tried to do to solve this problem of yours, nor what specifically
you are stuck on.

I think this should be easy


Why?


>  and many people is trying to do this


Like who? Have you asked them for help?


> , but there is not a good documentation about this, and this is rare for
> Google (they should explain this).


Why is it Google's responsibility to document some very specific
functionality that you're trying to accomplish?

-------------------------------------------------------------------------------------------------
TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
transit tracking app for Android-powered devices

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