I don't know for sure, but I would assume that is because it doesn't decode
the entire 9 MB image at once...

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Wed, Apr 25, 2012 at 11:15 AM, Jim Graham <[email protected]> wrote:

> While working on trying to squeeze in as much space for processing
> bitmaps in my app, I noticed this method, and from what I've read,
> believe it might help.  What I have not found, however, is a real (and
> clear) description of what it does, and how to best use it.
>
> The dev guide page suggests using it to create about 15 kB of temp
> space.  Examples I've seen from this list in the past suggest the
> same, even for as much as 9 MB bitmaps.  15 kB temp space for 9 MB
> bitmaps makes no sense to me, so I'm clearly missing something.
>
> Can someone please either explain it, or point me to a page that
> does?
>
> Thanks,
>   --jim
>
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