I realise this may have been asked before, but I'm struggling to find any relevant information. First things first, I've got a cheapy tablet (Zenithink C7). The display resolution is 800x480 which works out to 5:3. The physical dimensions are 154x85.5mm which gives me an approx. physical aspect of 9:5. Given these variables, pixel aspect should be 27:25. If I resize an image or video to match this pixel aspect the distortion is not noticible. Unfortunately, the rest of the system (GUI .etc) all appear stretched. My query is this: Although the compliance specs say the pixel aspect should be 1:1, is there any way I can tweak the graphics subsystem to account for the variance in pixel aspect? I'm not overly concerned with OpenGL correction, but it'd be nice if i could sort out the aspect ratio system-wide. My thoughts were to perhaps give the UI subsystem a fictitious resolution (i.e. 864x480) to display on screen. Is this possible? If so, how would i go about it?
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