I realise this may have been asked before, but I'm struggling to find any 
relevant information.
 
First things first, I've got a cheapy tablet (Zenithink C7).
 
The display resolution is 800x480 which works out to 5:3.
The physical dimensions are 154x85.5mm which gives me an approx. physical 
aspect of 9:5.
 
Given these variables, pixel aspect should be 27:25.
 
If I resize an image or video to match this pixel aspect the distortion is 
not noticible.
Unfortunately, the rest of the system (GUI .etc) all appear stretched.
 
My query is this:
Although the compliance specs say the pixel aspect should be 1:1, is there 
any way I can tweak the graphics
subsystem to account for the variance in pixel aspect?
 
I'm not overly concerned with OpenGL correction, but it'd be nice if i 
could sort out the aspect ratio system-wide.
 
My thoughts were to perhaps give the UI subsystem a fictitious resolution 
(i.e. 864x480) to display on screen.
 
Is this possible?
If so, how would i go about it?

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