>
> while (1!= 0)
>
And why in the world would you want an infinite loop?

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Tue, May 1, 2012 at 2:15 PM, Justin Anderson <[email protected]>wrote:

> I'm sorry if the code isn't clear.  The new thread instantiates a Canvas
>> and paints into it with Canvas.drawBitmap().  Neither the instantiation nor
>> the method call effect the UI.
>>
>
> Ah, ok... I see that now.  Um... maybe I'm missing something, but what is
> the point of doing this?  What exactly are you trying to accomplish?
>
>
> Thanks,
> Justin Anderson
> MagouyaWare Developer
> http://sites.google.com/site/magouyaware
>
>
> On Tue, May 1, 2012 at 1:35 PM, Ab <[email protected]> wrote:
>
>> I'm sorry if the code isn't clear.  The new thread instantiates a Canvas
>> and paints into it with Canvas.drawBitmap().  Neither the instantiation nor
>> the method call effect the UI.
>>
>>
>> On Tuesday, 1 May 2012 15:25:34 UTC-4, MagouyaWare wrote:
>>
>>> the thread rendering off the UI thread doesn't touch/modify/update the UI
>>>>
>>>
>>> Then would you mind explaining this?
>>>
>>>> It then starts a new thread which renders a Bitmap into a canvas
>>>>
>>>
>>>
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>

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