Redirecting this private reply back to the list, where it belongs: On Tue, May 1, 2012 at 4:46 PM, Ab <[email protected]> wrote: > My application renders some in a non-ui thread while the user continues to > interact with the UI.
That's fine, so long as it does so in such a way as to not hammer the CPU into oblivion. This is why game developers take steps to manage their frame rate. > This simple test Activity mimics this behavior by > creating a thread which continually paints into a Canvas while the user > presses the buttons in the UI. > > This Activity gives an ANR on the Samsung Galaxy Note within 10-30 seconds, > but gives no issues on the 6 other devices I tested it on. I find that difficult to believe. > Given that the ANR occurs so quickly, and doesn't occur on other devices, I > don't think the CPU usage is the cause. You are welcome to your opinion. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy Android App Developer Books: http://commonsware.com/books -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

