Yeah that's really weird, good luck with your issue.  You may want to start
looking into work-arounds, but what a pain.
Ugh, this just adds to the fuel of the fragmentation flames.

Looking at this page:
http://developer.android.com/guide/topics/graphics/2d-graphics.html you'll
see what you're doing is actually encouraged.


On Tue, May 1, 2012 at 3:40 PM, Mark Murphy <[email protected]> wrote:

> On Tue, May 1, 2012 at 6:29 PM, Ab <[email protected]> wrote:
> > https://www.dropbox.com/s/5wg9src2n3ptv93/ANRTest.zip
> >
> > This includes the Thread.sleep(100); when included, it takes me about 30
> > seconds of button mashing to cause the ANR.  Usually occurs within 10
> > seconds or so if I exclude this.
>
> Yeah, I can't reproduce it here. I see that you already posted
> something to the one Samsung developer board -- at this junction, that
> is your best bet.
>
> --
> Mark Murphy (a Commons Guy)
> http://commonsware.com | http://github.com/commonsguy
> http://commonsware.com/blog | http://twitter.com/commonsguy
>
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-- 
~ Jeremiah:9:23-24
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http://www.youtube.com/user/revoltingx

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